3-D
modeling images were created by Preston High School Computer II
and Independent Computer students. Due to the rising
importance of 3-D skills in the computer industry, such as engineering,
architecture, graphics, and animation for motion pictures, this is the
second year 3-D Modeling and Animation has been included in the 7-12 Computer
Curriculum.
Learning
3-D in Schools
Designing
in three dimensions is the equivalent of modeling in clay while designing
in two dimensions is like drawing on paper. Three-dimensional modeling
enables designers to craft objects, manipulate them, add light and shadow,
and view them from any perspective. Using three-dimensional projections,
they can visualize exactly how the two-dimensional abstractions on paper
would look when manufactured into a finished object or building. At
last, designers had their productivity breakthrough, because manually
constructing perspective views is a time-consuming and error-prone procedure.
Now these modeling procedures have become so powerful that the act of
drawing flat, two-dimensional views is close to becoming obsolete. The
newest software lets architects and engineers conceive and develop their
designs as three-dimensional objects; the computer then can generate
two-dimensional drawings, if needed, as a by-product of the model.
The programs also
let designers attribute a variety of characteristics to the object under
design, making it an "information model" that conveys data
about material strengths, color, thermal characteristics, and so on.
No longer just something to evaluate aesthetically, the model can be
subjected to engineering analyses, cost estimation, and other tests
that are routinely required in professional practice. That versatility
makes the model far more valuable than a simple drawing and promises
to revolutionize design practice.
Ironically, as design
professionals struggle to master the formidable complexity of this powerful
new software, some teenagers are learning it with much less difficulty.
The youngsters' advantage comes partly from having adaptable young minds
and childhood exposure to electronics. But mature professionals often
must also unlearn the conventions and abstractions that were a standard
part of design training and that still persist in many architecture
schools. As one CAD teacher notes: If you learned in 2-D, 3-D is going
to seem hard. But thinking in 3-D is really more natural, and young
students who never learned the old processes have a much easier time
with the new software.
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3-D
ANIMATION Project Gallery
Very short and simple movies.
Click on the green arrow image to start the movie,
the orange arrow to go back to the beginning.
3-D Modeling Project Gallery
Click on the thumbnail image to view the large one,
which will open in a new window.

Thomas Rivera |

Luke Assenmacher |

Landon Ruchotzke |

Shawn Assenmacher |

Andres Falvay |

Emily Seyfert |

Dakota Kieffer |

Zach Strait |

Renee Snyder |

Austin Hughes |

Josh Feddersen |

Elizabeth Smithson |

Dallas Thola |

Kallie Tebbe |

Trent Gassman |

Elizabeth Smithson |

Shawn Assenmacher |

Kallie Tebbe |
3-D Animations will be coming soon!
Instructor: Mr. Kvapil
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