COMPUTER II
3-D Modeling and Animation

DAY 1
Class Overview - 3D Modeling and Animation
3-D Software and Blender 2.4 Overview


Interface concepts
Using the mouse to navigate in 3-D space(Grab/Move, Rotate and Scale)
Saving the Project ( *filename*.blend)

Rendering and saving the image (*filename*.jpg)

DAY 2
Review using mouse functions in 3-D(Grab/Move, Rotate and Scale)
Adding Objects.
Quick Intro to Draw Views
Introduce Object Mode and Edit Mode (tab key)
Selecting Vertices and using mouse functions to move vertices.(Grab/Move, Rotate and Scale)
Assignment: Create a sphere sitting on yop of a pyramid and take two snapshots; one top view and one angled view.

Click on each for the full size image.



DAY 3
Review Modes
Introduce Hot Keys. (G, R, S, tab.)
X, Y, Z Axis.
Centering the stage.
Practicing using the keyboard and mouse to manipulate shapes and navigate the shapes through 3-D space.
Assignment: Create a new project and provide two shapshots as close as possible to the picture provided below.

Click on each for the full size image.

 

DAY 4
Review Hot Keys.(G, R, A, C, S, and tab)
Extruding vertices.
Practice.
Assignment: Create a new project and provide four shapshots(top, back, side, angle)as close as possible to the picture provided.


 

DAY 5
Review Extrude
Duplicate
Selecting (B-B)
Assignment: Create a new project and provide a shapshot as close as possible to the picture below.
Assignment Guide: Create one rocket, then duplicate. Shift + RMB to select multiple objects. Be sure to use the
wireframe view to select *through* an object with B-B.



DAY 6
Using NumPad key to navigate
How to add Subsurfing
Assignment SPIDER: Create a new project and provide four shapshots as close as possible to the pictures provided.

Assignment Guide:
Start with middle components, then create one leg. Duplicate and position the legs.
Then add front and back details. Subsurf is last.




DAY 7
Review NumPad
Continue Assignment SPIDER

DAY 8
Creating base surfaces
Lighting
Color
Assignment:
Using the spider model add a surface and provide 3 new images, each using different lighting effects, color and camera angles.
Samples below.




DAY 9
Start building your Blender Portfolio
Use StarOffice Impress


DAY 10
Recreate the items on top of the computer cart.

Skills to be observed:
Adding objects
Positioning objects, light source and camera
Subsurfing
Adding color
Saving the images.

All of the keyboard skills: B A D G E R S and the num pad keys.

DAY 11
DIE Tutorial: Let' see how well you can follow an on-line tutorial. Go to the link below and create an image of a die.
http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die


DAY 12
Continue DIE Tutorial

DAY 13
Continue DIE Tutorial FINISH

DAY 14
Begin New project! Due March 20th.
(End of 3rd Quarter)
Steps to take:
1. Choose what you want to build...look at the galleries at blender.org
2. Add and build shapes.
3. Add color.
4. Add detail: texture and reflection.


Also keep your portfolio updated.

DAY 15

Download (right click on the link and save target to your desktop) and watch this video. You will learning how to use the IPO editor.

Be sure to have Blender open and ready while watching the video. DO NOT watch the video and then open Blender!

DAY 16

Recreate the movie clips below.




DAY 17
You will make three new animations!

Assignment for adding keyframes for rotating your object. (50 frames, 200x150 for size.)
1. Split your screen and bring up the IPO editor.
2. At frame 0, press I (for Insert), and then select Rot (for Rotate.)
3. Go to frame 10, then in your 3D window rotate your cube 45 degrees.
4. Press I and select Rot.
5. Repeaty steps 3 and 4 again at frames 20, 30 , 40, and 50.
6. Do not forget to select AVI raw and make this animation 50 frames, and the dimensions 200 by 150, then press the ANIM button.

7. Look for the moviue in your tmp folder, and import it into Flash and make it a Flash Movie. Call it rotatecube.

Your movie should look like this below:

THEN...continue below for two more challenges...

Recreate the movie clips below.

Goal: Rotate the cube on the x axis, y-axis and z-axis.
Change the color of the cube and background.
The movie should be 100 frames long, 400x300.



Goal: Rotate three donut shapes at different intervals and different directions.
Change the colors of the donuts and the background.
The movie should be 100 frames long, 400x300.

 

DAY 18

You will make two new animations...

Assignment for adding keyframes for rotating-locating your object.
1. Split your screen and bring up the IPO editor.
2. Create a 4-sided pyramid.
3. At frame 0, press I (for Insert), and then select LocRot (for Rotation AND Location.)
4. Go to frame 25, then in your 3D window move your pyramid straight in one direction and rotate it 90 degrees or one corner.
5. Press I and select
LocRot
6. Repeaty steps 3 and 4 again at frames 50, 75, 100.
7. At some point change the color of the world and object.
7. Do not forget to select AVI raw and make this animation 100 frames, and the dimensions 400 by 300, then press the ANIM button.

7. Look for the moviue in your tmp folder, and import it into Flash and make it a Flash Movie. Call it locrotpyramid.

Your movie should look like this below:

Movie Number TWO

Use the same pyramid movie. Add a cone positioned above the pyramid then replicate the rotation and location seen below.
Also, add a plane with relfection.

DAY 19

You will make three new animations...


Movie Number ONE

Use
Scale Keyframes to increase and decrease the size of the cube.
100 frames, 400x300.

 

Movie Number TWO
Use Scale Keyframes increase x, then y, then z. Then decrease x, y, then z. 60 frames, 400x300.
Must use the IPO Editor.


Movie Number THREE
Create a movie clip that is at least 250 frames. Use LocRotScale.
The movie below is only an example. Create your own movie using an object of your choice
and movements. The movements must demonstrate rotation, location, and variations of scale.

 

DAY 20

Continue to work on the third animation assignment from April 16th, which is to
create a movie clip that is at least 250 frames, using LocRotScale.
Your movie needs to effectively demontrate your ability to understand location, rotation and scale(x, y, z>).

Also:

Render 50 frames at a time
Make sure there is plenty of light. The sample above is too dark.

Try using a different shape other than a cube.

Coming next week...animating the camera!

 

DAY 21

Finally. Animating the camera.

1. Create a cube rotating as seen below.
2. Apply location keyframes to the camera and have the camera move to the rotating camera and then back out.

100 Frames, add color and a mirrored plane.



Second Assignment
A meta ball moving around the cube from corner to corner with a camera following it.
100 frames, color, mirrored cube and plane.




DAY 22

Animating the camera...continued.

Steps in duplicating the movie.

1. Create a fan with 5 fins.
2. Place the fan in something that looks like a frame.
3. Make the fan rotate slowly. (One revolution over 250 frames.)
4. Add color to the objects.
5. Add world color, and then add a material to the world color.
6. Animate the camera as seen in the movie clip.


Start and stop buttons have been added. The movie is 250 frames 400x300.




DAY 23

Animating a lamp. Specifically a spot lamp. Last animation assignment other than the big project.

The movie is 100 frames 400x300.
Simple movie...animate a spot lamp over a shape of your choice. (Delete the default lamp).


MR. KVAPIL's movie so far. Currently, I am developing characters. CLICK HERE to see an image of my progress.


DAY 24

FINAL PROJECT .

The movie should be 400x300 and 2000 frames. Yes, two-THOUSAND frames. How long is that in minutes?
DUE: May 29th.( Last B day is the 28th.)

Below is what I have so far.