COMPUTER II
3-D Modeling and Animation

3rd Quarter Modeling

DAY 1
Class Overview - 3D Modeling and Animation
3-D Software and Blender 2.4 Overview


Interface concepts
Using the mouse to navigate in 3-D space(Grab/Move, Rotate and Scale)

Saving the Project ( *filename*.blend)

Rendering and saving the image (*filename*.jpg)

Read this

and look at

THIS(blender.org)

Assignment 1
3 cubes stacked and rotated. Save project, render and save rendered jpg image.

Assignment 2
Any number of any shapes to create any object or objects. Save project, render and save rendered jpg image.

DAY 2
Review using mouse functions in 3-D(Grab/Move, Rotate and Scale)
Adding Objects.
Shift-MMB
Quick Intro to Draw Views
Introduce Object Mode and Edit Mode (tab key)
Selecting Vertices and using mouse functions to move them.(Grab/Move, Rotate and Scale)

Assignment 3: Create a sphere sitting on yop of a pyramid and take two snapshots; one top view and one angled view.

Click on each for the full size image.


Practicing using the keyboard and mouse to manipulate shapes and navigate the shapes through 3-D space.
Assignment 4: Create a new project and provide two shapshots as close as possible to the picture provided below.

Click on each for the full size image.

Assignment 5: Create a new project of anything you want.

 

DAY 4
Review Hot Keys.(G, R, A, S, and tab)
Centering (C)
Extruding vertices. (E)
Practice.
Assignment 6: Create a new project and provide four shapshots(top, back, side, angle)as close as possible to the picture provided.


Assignment 7: Create a new project using using extrude and techniques from your previous assignments.

DAY 5
Review Extrude

-Duplicate
-(B-B)
Assignment 8: Create a new project and provide a shapshot as close as possible to the picture below.
Assignment Guide: Create one rocket with three fins, then duplicate. Remember to Shift + RMB to select multiple objects. Be sure to use the wireframe view to select *through* an object with B-B.


Assignment 9: Create and a create small fake city or town on a plane.

DAY 6
Usie NumPad key to navigate
How to add Subsurfing

Make sure your NUMPAD light is on by pressing the Num Lock button on your keyboard.

7
8
9
4
5
6
1
2
3


What directions do the numbers 4 and 6 move? Press and find out.

What directions do 2 and 8 move? Press and find out.

What point of view does 1 give you?
What point of view does 3 give you?

What point of view does 3 give you?
What point of view does 7give you?

Pressing 0 will give you the camers view.

ASSIGNMENT 10:
Make a SPIDER
- Create a new project and provide four shapshots as close as possible to the pictures provided.

Assignment Guide:
Start with middle components, then create one leg. Duplicate and position the legs.
Then add front and back details.


 

DAY 7
Subsurfing
Creating base surfaces

Lighting
Color
ASSIGNMENT 11:

Using the spider model add a surface and provide4 new images, each using different lighting effects, color and camera angles.

Samples below.


 

DAY 8-10

SUBDIVIDE

REVIEW ALL YOUR KEYBOARD SHORTCUTS


C
B

A
shift-D

G

E

R
S

tab
control-J


Numpad Keys
0
4 and 6
2 and 8
1, 3, and 7


ASSIGNMENT 12:
DIE Tutorial: Let' see how well you can follow an on-line tutorial. Go to the link below and create an image of a die.
http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die

You will learn a couple of new keyboard shortcuts. be on the look-out for them!

Suggestions:
Make sure you have always have a spare partial-sphere off to the side for duplication.
Careful not to skip steps in the tutorial and read thoroughly.

Day 11-12
ASSIGNMENT 13:
Make your Portfolio with OpenOffice Impress-Demo

ASSIGNMENT 14a and b:
Practice creating material colors with boxes. Save one image. Sample below.



Recreate the images below. Save one image. Samples below.

Skills to be observed:
Adding objects
Positioning objects, light source and camera
Subsurfing
Adding color
Adding and changing texture.
Adding and changing world colors.
Adding and changing world textures.


Day 13
Reviuew materials and texture.
Review extrude, subdivide, and suburf.
Review colors. world colors, and mist.

ASSIGNMENT 15: Recreate the images below (inlcuding the five that details the building of the your plane) to practice extrude, subdivide and subsurf.

1. Start with the cube.

2. Use Grab and Extrude to create the body and tail fin.

3. Use Extrude to create the wings.

4. Apply subsurf then use Grab to make modifications.

5. Add a plane, subdivide it and make hills with Grab.

6. Add color, material, and the mist.



Day 14-16
ASSIGNMNENT 16: Challenge-How real can you make it? Create a simple modern sculpture in a museum setting.

1. Start with a cube.

2. Use subdivide, Grab, Extrude to create the scultpture.

3. Apply color and texture.

4. Apply subsurf to the sculpture.

5. Set the sculpture on a podium as seen here and apply a mirror effect.

6. Add a room. (Make sure all objects, lights, the camera and are inside a cube.

7. Tweak colors and shadows to provide a more real look.


DUE AT THE END OF THE QUARTER - MARCH 12

ASSIGNMNENT 17: Recreate actual identifiable object or product in setting. You must have object on hand. Example: a watch on the table. (No phones, ipods, mps players.)

ASSIGNMNENT 18: Product development, character development or architectural space.

Samples for both assigments can b e seen at blender.org

DUE AT THE END OF THE QUARTER - MARCH 12


4th Quarter Animation

Day 1
ASSIGNMNENT 1: Watch Video located here: \\ps\hs\2008-2009 Computer\3D Modeling and Animation\videos

The video is labled kfipo. Drag the video to the desktop and execute from there. You will need headphones.

DAY 2

How to split screens and How to use the IPO Editor.

Recreate the movie clips below.




Day 3
You will make three new animations!


Assignment for adding keyframes for rotating your object. (50 frames, 200x150 for size.)
1. Split your screen and bring up the IPO editor.
2. At frame 0, press I (for Insert), and then select Rot (for Rotate.)
3. Go to frame 10, then in your 3D window rotate your cube 45 degrees.
4. Press I and select Rot.
5. Repeaty steps 3 and 4 again at frames 20, 30 , 40, and 50.
6. Do not forget to select AVI raw and make this animation 50 frames, and the dimensions 200 by 150, then press the ANIM button.

7. Look for the moviue in your tmp folder, and import it into Flash and make it a Flash Movie. Call it rotatecube.

Your movie should look like this below:

THEN...continue below for two more challenges...

Recreate the movie clips below.

Goal: Rotate the cube on the x axis, y-axis and z-axis.
Change the color of the cube and background.
The movie should be 100 frames long, 400x300.



Goal: Rotate three donut shapes at different intervals and different directions.
Change the colors of the donuts and the background.
The movie should be 100 frames long, 400x300.



Putting your movies in FLASH

1. Set you render setting at 50%
2. Animate your movie clip. (Press the anim button.)
3. Go to My computer>C:>tmp folder to confirm
4. Open Flash
5. Modify>Document and change size to 400x300 and frame rate to 30 fps.
6. Insert>New symbol
7. File>Import from C:>tmp folder and select the first image.
8. Click yes to sequence
9. Make sure you are at the main scene in Flash
10. Open the Flash Library
11. Drag the new symbol you made onto the stage
12. Save and test movie.
13. Hand in the swf file into your assignment fodler. Make sure you keep in the original in your own network folder.

VIDEO (Some things in the video are different from instructions above, but the concept remains the same.)

DAY 4

You will make two new animations...

Assignment for adding keyframes for rotating-locating your object.
1. Split your screen and bring up the IPO editor.
2. Create a 4-sided pyramid.
3. At frame 0, press I (for Insert), and then select LocRot (for Rotation AND Location.)
4. Go to frame 25, then in your 3D window move your pyramid straight in one direction and rotate it 90 degrees or one corner.
5. Press I and select
LocRot
6. Repeaty steps 3 and 4 again at frames 50, 75, 100.
7. At some point change the color of the world and object.
7. Make this animation 100 frames, and the dimensions 400 by 300, then press the ANIM button.

8. Look for the moviue in your tmp folder, and import it into Flash and make it a Flash Movie. Call it locrotpyramid.

Your movie should look like this below:

Movie Number TWO

Use the same pyramid movie. Add a cone positioned above the pyramid then replicate the rotation and location seen below.
Also, add a plane with relfection.


DAY 5

You will make three new animations...


Movie Number ONE

Use
Scale Keyframes to increase and decrease the size of the cube.
100 frames, 400x300.

 

Movie Number TWO
Use Scale Keyframes increase x, then y, then z. Then decrease x, y, then z. 60 frames, 400x300.
Must use the IPO Editor.


Movie Number THREE
Create a movie clip that is at least 250 frames. Use LocRotScale.
The movie below is only an example. Create your own movie using an object of your choice
and movements. The movements must demonstrate rotation, location, and variations of scale.

 

DAY 6

Animating the camera.

1. Add an object.
2. Apply location keyframes to the camera and have the camera move around the object..

100 Frames, add colors..



Second Assignment
A meta ball moving around the cube from corner to corner with a camera following it.
100 frames, color, mirrored cube and plane.


 

DAY 7-10

Animating the camera...continued.

Steps in duplicating the movie.

1. Create a fan with 5 fins.
2. Place the fan in something that looks like a frame.
3. Make the fan rotate slowly. (One revolution over 250 frames.)
4. Add color to the objects.
5. Add world color, and then add a material to the world color.
6. Animate the camera as seen in the movie clip.


Start and stop buttons have been added. The movie is 250 frames 400x300.

 

DAY 11

Animating a lamp. Specifically a spot lamp. Last animation assignment other than the big project.

The movie is 100 frames 400x300.
Simple movie...animate a spot lamp over a shape of your choice. (Delete the default lamp).

 

DAY 12

FINAL PROJECT . (not final assignment)

The movie should be 400x300 and 2000 frames. Yes, two-THOUSAND frames. How long is that in minutes?
DUE: May 28th.

Below is what I have so far.

 

TEST

Recreate the follwoing. One image and one movie. Place in your assignment folder in a folder called TEST.

IMAGE


click for larger image.

 

MOVIE