3rd
Quarter Modeling
DAY 1
Class Overview - 3D Modeling and Animation
3-D Software and Blender 2.4 Overview
Interface concepts
Using the mouse to navigate in 3-D space(Grab/Move, Rotate and Scale)
Saving the Project ( *filename*.blend)
Rendering and saving the image (*filename*.jpg)
Read
this
and look at
Assignment
1
3 cubes
stacked and rotated. Save project, render and save rendered jpg image.
Assignment
2
Any
number of any shapes to create any object or objects. Save project, render and
save rendered jpg image.
DAY 2
Review using mouse functions in 3-D(Grab/Move, Rotate and Scale)
Adding Objects.
Shift-MMB
Quick Intro to Draw Views
Introduce Object Mode and Edit Mode (tab key)
Selecting Vertices and using mouse functions to move them.(Grab/Move,
Rotate and Scale)
Assignment 3:
Create a sphere sitting on yop of a pyramid and take two snapshots; one top
view and one angled view.
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Click on each for the full size image.
Practicing using the keyboard and mouse to manipulate shapes and navigate
the shapes through 3-D space.
Assignment 4: Create
a new project and provide two shapshots as close as possible to the picture
provided below.
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Click on each for the full size image.
Assignment 5: Create a new project of anything you want.
DAY 4
Review Hot Keys.(G, R, A, S, and tab)
Centering (C)
Extruding vertices. (E)
Practice.
Assignment 6:
Create a new project and provide four shapshots(top, back, side, angle)as close
as possible to the picture provided.
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Assignment 7: Create a new project using using extrude and techniques from your previous assignments.
DAY 5
Review Extrude
-Duplicate
-(B-B)
Assignment 8: Create
a new project and provide a shapshot as close as possible to the picture below.
Assignment
Guide: Create one rocket with three fins,
then duplicate. Remember to Shift + RMB to select multiple
objects. Be sure to use the wireframe view to select *through* an object with
B-B.
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Assignment 9: Create and a create small fake city or town on a plane.
DAY 6
Usie NumPad key to navigate
How to add Subsurfing
Make sure your NUMPAD light is on by pressing the Num Lock button on your keyboard.
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7 |
8 |
9 |
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4 |
5 |
6 |
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1 |
2 |
3 |
What directions do the numbers 4 and 6 move? Press and find out.
What directions do 2 and 8 move? Press and find out.
What point
of view does 1 give you?
What point of view
does 3 give you?
What point
of view does 3 give you?
What point of view does 7give you?
Pressing 0 will give you the camers view.
ASSIGNMENT 10:
Make a SPIDER- Create a new project and provide four shapshots as close
as possible to the pictures provided.
Assignment Guide:
Start with middle components, then create one leg. Duplicate and position the
legs.
Then add front and back details.
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DAY 7
Subsurfing
Creating base surfaces
Lighting
Color
ASSIGNMENT
11:
Using the spider model add a surface and provide4 new images, each using different
lighting effects, color and camera angles.
Samples below.
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DAY 8-10
SUBDIVIDE
REVIEW ALL YOUR KEYBOARD SHORTCUTS
C
B
A
shift-D
G
E
R
S
tab
control-J
Numpad Keys
0
4 and 6
2
and 8
1, 3, and 7
ASSIGNMENT
12:
DIE Tutorial:
Let' see how well you can follow an on-line tutorial. Go
to the link below and create an image of a die.
http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die
You will learn a couple of new keyboard shortcuts. be on the look-out for them!
Suggestions:
Make sure you have always have a spare partial-sphere off to the side for duplication.
Careful not to skip steps in the tutorial and read thoroughly.
Day 11-12
ASSIGNMENT
13:
Make your Portfolio with OpenOffice Impress-Demo
ASSIGNMENT
14a and b:
Practice creating material colors with boxes. Save one
image. Sample below.
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Recreate the images below. Save one image. Samples
below.
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Day 13
Reviuew materials and texture.
Review extrude, subdivide, and suburf.
Review colors. world colors, and mist.
ASSIGNMENT
15: Recreate the images
below (inlcuding the five that details the building
of the your plane) to practice extrude, subdivide and subsurf.
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Day 14-16
ASSIGNMNENT 16:
Challenge-How real can you make it? Create a simple modern
sculpture in a museum setting.
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1.
Start with a cube. 7. Tweak colors and shadows to provide a more real look. |
DUE AT THE END OF THE QUARTER - MARCH 12 ASSIGNMNENT 17: Recreate actual identifiable object or product in setting. You must have object on hand. Example: a watch on the table. (No phones, ipods, mps players.) ASSIGNMNENT 18: Product development, character development or architectural space. Samples for both assigments can b e seen at blender.org DUE AT THE END OF THE QUARTER - MARCH 12 |
4th Quarter Animation
Day 1
ASSIGNMNENT 1:
Watch Video located here: \\ps\hs\2008-2009 Computer\3D Modeling and Animation\videos
The video is labled kfipo. Drag the video to the desktop and execute from there. You will need headphones.
DAY 2
How
to split screens and How to use the IPO Editor.
Recreate the movie clips below.
Day
3
You will make three new animations!
Assignment for adding keyframes for rotating your object. (50
frames, 200x150 for size.)
1. Split your screen and bring
up the IPO editor.
2. At frame 0, press I (for Insert), and then select Rot
(for Rotate.)
3. Go to frame 10, then in your 3D window rotate your cube 45 degrees.
4. Press I and select Rot.
5. Repeaty steps 3 and 4 again at frames 20, 30 , 40, and 50.
6. Do not forget to select AVI raw and make this animation
50 frames, and the dimensions 200 by 150,
then press the ANIM button.
7. Look
for the moviue in your tmp folder, and import it into Flash and make
it a Flash Movie. Call it rotatecube.
Your movie should look like this below:
THEN...continue below for two more challenges...
Recreate
the movie clips below.
Goal: Rotate the cube on the x axis, y-axis and z-axis.
Change the color of the cube and background.
The movie should be 100 frames long, 400x300.
Goal:
Rotate three donut shapes at different intervals and different directions.
Change the colors of the donuts and the background.
The movie should be 100 frames long, 400x300.
| Putting your
movies in FLASH 1. Set you render setting at 50% 2. Animate your movie clip. (Press the anim button.) 3. Go to My computer>C:>tmp folder to confirm 4. Open Flash 5. Modify>Document and change size to 400x300 and frame rate to 30 fps. 6. Insert>New symbol 7. File>Import from C:>tmp folder and select the first image. 8. Click yes to sequence 9. Make sure you are at the main scene in Flash 10. Open the Flash Library 11. Drag the new symbol you made onto the stage 12. Save and test movie. 13. Hand in the swf file into your assignment fodler. Make sure you keep in the original in your own network folder. VIDEO (Some things in the video are different from instructions above, but the concept remains the same.) |
DAY 4
You
will make two
new animations...
Assignment for adding keyframes for rotating-locating your object.
1. Split your screen and bring
up the IPO editor.
2. Create a 4-sided pyramid.
3. At frame 0, press I (for Insert), and then select LocRot
(for Rotation AND Location.)
4. Go to frame 25, then in your 3D window move your pyramid straight in one
direction and rotate it 90 degrees or one corner.
5. Press I and select LocRot
6. Repeaty steps 3 and 4 again at frames 50, 75, 100.
7. At some point change the color of the world and object.
7. Make this animation 100 frames, and the dimensions 400
by 300, then press the ANIM button.
8. Look
for the moviue in your tmp folder, and import it into Flash and make
it a Flash Movie. Call it locrotpyramid.
Your movie should look like this below:
Movie Number
TWO
Use the same pyramid movie. Add a cone positioned
above the pyramid then replicate the rotation and location seen below.
Also, add a plane with relfection.
DAY 5
You
will make three
new animations...
Movie
Number ONE
Use Scale
Keyframes to increase and decrease the size of the cube.
100 frames, 400x300.
Movie Number
TWO
Use Scale Keyframes increase x,
then y, then z. Then decrease x, y, then z. 60
frames, 400x300.
Must use the IPO Editor.
Movie Number
THREE
Create a movie clip that is at least 250 frames. Use
LocRotScale.
The movie below is only an example. Create your own movie
using an object of your choice
and movements. The movements must demonstrate rotation, location, and variations
of scale.
DAY 6
Animating the camera.
1. Add an
object.
2. Apply location keyframes to
the camera and have the camera move around the object..
100 Frames, add colors..
Second Assignment
A meta ball
moving around the cube from corner to corner with a camera following it.
100 frames, color, mirrored cube and plane.
DAY 7-10
Animating
the camera...continued.
Steps in duplicating the movie.
1. Create a fan with 5 fins.
2. Place the fan in something that looks like a frame.
3. Make the fan rotate slowly. (One revolution over 250 frames.)
4. Add color to the objects.
5. Add world color, and then add a material to the world color.
6. Animate the camera as seen in the movie clip.
Start and stop buttons have been added. The movie
is 250 frames 400x300.
DAY 11
Animating
a lamp. Specifically a spot lamp. Last animation
assignment other than the big project.
The movie is 100 frames 400x300.
Simple movie...animate a spot lamp over a shape of your choice. (Delete the
default lamp).
DAY 12
FINAL
PROJECT . (not
final assignment)
The movie should be 400x300 and 2000 frames.
Yes, two-THOUSAND frames. How long is that in minutes?
DUE: May 28th.
Below is what I have so far.
TEST
Recreate the follwoing. One image and one movie. Place in your assignment folder in a folder called TEST.
IMAGE
MOVIE