Basic Concepts Taught
Interface principles
Computer Proficiency has everything to do with using program interfaces. The
basis of learning any software requires, first and foremost, understanding the
interface or GUI of programs. One does not learn to drive a car without first
knowing how read the dashboard, using the brake and pedals, and the sticks.
Blender 2.4 does not use the Windows GUI or interface, so students are required
to evaluate how the program functions in a logical manner different from what
they are used to in a Windows GUI. To the students, it is similar to learning
a new video game, because the controls and concepts for each game is different
and are made by different companies.
Why learn a different interface? Doesn't everyone use the Microsoft Windows
Interface for their software? While it may be true that a majority of the corporate
workforce uses Microsoft GUI, the Apple OS are not uncommon, and the popularity
of Linux is increasing. Meanwhile a majority of the non-corporate workforce
and large companies use custom designed interfaces by in-house programmers.
By learning how to use Blender 2.4 students will learn how to interact with
software using the keyboard and mouse on an advanced level and learn how to
use software logically.
Design principles
Students in 3D Modeling and Animation will discover new designs
concepts that would not been possible in 2-D software. 3-D Blender provides
the tools and techniques to to enable students to build strong foundations for
page design, explore creative applications for lines and shapes, and discover
how to break the rules while maintaining the underlying structure of a layout.3-D
Visualization
The brain functions in a 3-D environment everyday handling, observing and creating
3-D objects such as sculpting, so what is the big deal about 3-D software? Working
with 3-D objects within a two dimensional space on a computer screen is an entirely
different concept and requires higher level thinking skills and further develops
spatial concepts.
Problem Solving
Students will be given challenges to recreate 3-D virtual models from images,
live models, and attempt reproduce certain kinds of animation.
Specific Concepts Taught
X, Y, Z axis
Keyboard and mouse coordination
Camera Angles
Lighting
Rendering
3-D Shape Manipulation
Interpolation(A method of constructing new data points within the range of a
discrete set of known data points)
What
career possibilities are there?
Architecture
Engineering
Animator
Computer Graphics
Computer Programmer
Pilot
Product Development
Drafting (Auto CAD)
Cinematography
Accident recreator